“Type(var)” vs “var as Type”
April 23rd, 2010Description:
I have done an experiment to test the performance of data type conversions in actionscript 3. Create a new flex 4 based application with the code below, then compile and run it:
CODE:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 | <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600" xmlns:controls="com.wds.framework.controls.*" initialize="application1_initializeHandler(event)"> <fx:Script> <![CDATA[ import mx.containers.Canvas; import mx.core.Container; import mx.core.FlexSprite; import mx.core.IContainer; import mx.core.IUIComponent; import mx.core.UIComponent; import mx.events.FlexEvent; import mx.utils.ObjectProxy; protected function application1_initializeHandler(event:FlexEvent):void { var n:int = 1000000; var i:int = 0; var timer:int = 0; var obj:*; trace("--------------------------"); //////////////////////////////////////////////////// trace("Basic Types"); trace("-----------"); obj = {}; trace("obj = {}"); timer = getTimer(); for(i = 0;i < n;i++) { Object(obj); } trace("Object(obj)",getTimer() - timer); timer = getTimer(); for(i = 0;i < n;i++) { obj as Object; } trace("obj as Object",getTimer() - timer); trace(); ////////////////////////// obj = "str"; trace("obj = \"str\""); timer = getTimer(); for(i = 0;i < n;i++) { String(obj); } trace("String(obj)",getTimer() - timer); timer = getTimer(); for(i = 0;i < n;i++) { obj as String; } trace("obj as String",getTimer() - timer); trace(); ////////////////////////// obj = 0.5; trace("obj = 0.5"); timer = getTimer(); for(i = 0;i < n;i++) { Number(obj); } trace("Number(obj)",getTimer() - timer); timer = getTimer(); for(i = 0;i < n;i++) { obj as Number; } trace("obj as Number",getTimer() - timer); trace(); ////////////////////////// obj = -12; trace("obj = -12"); timer = getTimer(); for(i = 0;i < n;i++) { int(obj); } trace("int(obj)",getTimer() - timer); timer = getTimer(); for(i = 0;i < n;i++) { obj as int; } trace("obj as int",getTimer() - timer); trace(); ////////////////////////// obj = 12; trace("obj = 12"); timer = getTimer(); for(i = 0;i < n;i++) { uint(obj); } trace("uint(obj)",getTimer() - timer); timer = getTimer(); for(i = 0;i < n;i++) { obj as uint; } trace("obj as uint",getTimer() - timer); trace("-----------"); //////////////////////////////////////////////////// trace("Dynamic Classes"); trace("-----------"); obj = new Array(); trace("obj = new Array()"); timer = getTimer(); for(i = 0;i < n;i++) { Array(obj); } trace("Array(obj)",getTimer() - timer); timer = getTimer(); for(i = 0;i < n;i++) { obj as Array; } trace("obj as Array",getTimer() - timer); trace(); ////////////////////////// obj = new ObjectProxy(); trace("obj = new ObjectProxy()"); timer = getTimer(); for(i = 0;i < n;i++) { ObjectProxy(obj); } trace("ObjectProxy(obj)",getTimer() - timer); timer = getTimer(); for(i = 0;i < n;i++) { obj as ObjectProxy; } trace("obj as ObjectProxy",getTimer() - timer); trace(); ////////////////////////// obj = new MyDynamicClass(); trace("obj = new MyDynamicClass()"); timer = getTimer(); for(i = 0;i < n;i++) { MyDynamicClass(obj); } trace("MyDynamicClass(obj)",getTimer() - timer); timer = getTimer(); for(i = 0;i < n;i++) { obj as MyDynamicClass; } trace("obj as MyDynamicClass",getTimer() - timer); trace(); ////////////////////////// obj = new MyProxyClass(); trace("obj = new MyProxyClass()"); timer = getTimer(); for(i = 0;i < n;i++) { MyProxyClass(obj); } trace("MyProxyClass(obj)",getTimer() - timer); timer = getTimer(); for(i = 0;i < n;i++) { obj as MyProxyClass; } trace("obj as MyProxyClass",getTimer() - timer); trace("-----------"); //////////////////////////////////////////////////// trace("Typed Classes"); trace("-----------"); obj = new Canvas(); trace("obj = new Canvas()"); timer = getTimer(); for(i = 0;i < n;i++) { Canvas(obj); } trace("Canvas(obj)",getTimer() - timer); timer = getTimer(); for(i = 0;i < n;i++) { obj as Canvas; } trace("obj as Canvas",getTimer() - timer); trace(); ////////////////////////// obj = new Canvas(); trace("obj = new Canvas()"); timer = getTimer(); for(i = 0;i < n;i++) { Container(obj); } trace("Container(obj)",getTimer() - timer); timer = getTimer(); for(i = 0;i < n;i++) { obj as Container; } trace("obj as Container",getTimer() - timer); trace(); ////////////////////////// obj = new Canvas(); trace("obj = new Canvas()"); timer = getTimer(); for(i = 0;i < n;i++) { UIComponent(obj); } trace("UIComponent(obj)",getTimer() - timer); timer = getTimer(); for(i = 0;i < n;i++) { obj as UIComponent; } trace("obj as UIComponent",getTimer() - timer); trace(); ////////////////////////// obj = new Canvas(); trace("obj = new Canvas()"); timer = getTimer(); for(i = 0;i < n;i++) { Sprite(obj); } trace("Sprite(obj)",getTimer() - timer); timer = getTimer(); for(i = 0;i < n;i++) { obj as Sprite; } trace("obj as Sprite",getTimer() - timer); trace(); ////////////////////////// obj = new Canvas(); trace("obj = new Canvas()"); timer = getTimer(); for(i = 0;i < n;i++) { DisplayObject(obj); } trace("DisplayObject(obj)",getTimer() - timer); timer = getTimer(); for(i = 0;i < n;i++) { obj as DisplayObject; } trace("obj as DisplayObject",getTimer() - timer); trace(); ////////////////////////// obj = new Canvas(); trace("obj = new Canvas()"); timer = getTimer(); for(i = 0;i < n;i++) { EventDispatcher(obj); } trace("EventDispatcher(obj)",getTimer() - timer); timer = getTimer(); for(i = 0;i < n;i++) { obj as EventDispatcher; } trace("obj as EventDispatcher",getTimer() - timer); trace(); ////////////////////////// obj = new Canvas(); trace("obj = new Canvas()"); timer = getTimer(); for(i = 0;i < n;i++) { Object(obj); } trace("Object(obj)",getTimer() - timer); timer = getTimer(); for(i = 0;i < n;i++) { obj as Object; } trace("obj as Object",getTimer() - timer); trace(); ////////////////////////// obj = new Container(); trace("obj = new Container()"); timer = getTimer(); for(i = 0;i < n;i++) { Container(obj); } trace("Container(obj)",getTimer() - timer); timer = getTimer(); for(i = 0;i < n;i++) { obj as Container; } trace("obj as Container",getTimer() - timer); trace(); ////////////////////////// obj = new UIComponent(); trace("obj = new UIComponent()"); timer = getTimer(); for(i = 0;i < n;i++) { UIComponent(obj); } trace("UIComponent(obj)",getTimer() - timer); timer = getTimer(); for(i = 0;i < n;i++) { obj as UIComponent; } trace("obj as UIComponent",getTimer() - timer); trace(); ////////////////////////// obj = new FlexSprite(); trace("obj = new FlexSprite()"); timer = getTimer(); for(i = 0;i < n;i++) { FlexSprite(obj); } trace("FlexSprite(obj)",getTimer() - timer); timer = getTimer(); for(i = 0;i < n;i++) { obj as FlexSprite; } trace("obj as FlexSprite",getTimer() - timer); trace(); ////////////////////////// obj = new Sprite(); trace("obj = new Sprite()"); timer = getTimer(); for(i = 0;i < n;i++) { Sprite(obj); } trace("Sprite(obj)",getTimer() - timer); timer = getTimer(); for(i = 0;i < n;i++) { obj as Sprite; } trace("obj as Sprite",getTimer() - timer); trace("-----------"); //////////////////////////////////////////////////// trace("Interfaces"); trace("-----------"); ////////////////////////// obj = new Canvas(); trace("obj = new Canvas()"); timer = getTimer(); for(i = 0;i < n;i++) { IContainer(obj); } trace("IContainer(obj)",getTimer() - timer); timer = getTimer(); for(i = 0;i < n;i++) { obj as IContainer; } trace("obj as IContainer",getTimer() - timer); trace(); ////////////////////////// obj = new Canvas(); trace("obj = new Canvas()"); timer = getTimer(); for(i = 0;i < n;i++) { IUIComponent(obj); } trace("IUIComponent(obj)",getTimer() - timer); timer = getTimer(); for(i = 0;i < n;i++) { obj as IUIComponent; } trace("obj as IUIComponent",getTimer() - timer); trace(); ////////////////////////// obj = new Canvas(); trace("obj = new Canvas()"); timer = getTimer(); for(i = 0;i < n;i++) { IEventDispatcher(obj); } trace("IEventDispatcher(obj)",getTimer() - timer); timer = getTimer(); for(i = 0;i < n;i++) { obj as IEventDispatcher; } trace("obj as IEventDispatcher",getTimer() - timer); trace(); } ]]> </fx:Script> </s:Application> |
RESULTS:
--------------------------
Basic Types
-----------
obj = {}
Object(obj) 150
obj as Object 109
obj = "str"
String(obj) 110
obj as String 110
obj = 0.5
Number(obj) 65
obj as Number 107
obj = -12
int(obj) 67
obj as int 110
obj = 12
uint(obj) 67
obj as uint 108
-----------
Dynamic Classes
-----------
obj = new Array()
Array(obj) 1563
obj as Array 113
obj = new ObjectProxy()
ObjectProxy(obj) 126
obj as ObjectProxy 134
obj = new MyDynamicClass()
MyDynamicClass(obj) 128
obj as MyDynamicClass 138
obj = new MyProxyClass()
MyProxyClass(obj) 133
obj as MyProxyClass 135
-----------
Typed Classes
-----------
obj = new Canvas()
Canvas(obj) 131
obj as Canvas 132
obj = new Canvas()
Container(obj) 136
obj as Container 144
obj = new Canvas()
UIComponent(obj) 141
obj as UIComponent 148
obj = new Canvas()
Sprite(obj) 176
obj as Sprite 124
obj = new Canvas()
DisplayObject(obj) 167
obj as DisplayObject 122
obj = new Canvas()
EventDispatcher(obj) 170
obj as EventDispatcher 125
obj = new Canvas()
Object(obj) 150
obj as Object 108
obj = new Container()
Container(obj) 132
obj as Container 138
obj = new UIComponent()
UIComponent(obj) 134
obj as UIComponent 138
obj = new FlexSprite()
FlexSprite(obj) 133
obj as FlexSprite 134
obj = new Sprite()
Sprite(obj) 170
obj as Sprite 120
-----------
Interfaces
-----------
obj = new Canvas()
IContainer(obj) 136
obj as IContainer 147
obj = new Canvas()
IUIComponent(obj) 139
obj as IUIComponent 148
obj = new Canvas()
IEventDispatcher(obj) 120
obj as IEventDispatcher 121
Conclusion
- To convert an Object instance to String, uint, int or Number, “Type(var)” is faster than “var as Type”
- To convert an Object instance to Array, ”Type(var)” is much slower than “var as Type”, you can receive a warning “Array(x) behaves the same as new Array(x). To cast a value to type Array use the expression x as Array instead of Array(x)” with Flash Builder 4.
- To convert an Object instance of a sub-class to its super class, “var as Type” is faster than “Type(var)” if the super class is not Sprite or its super classes.
- To convert an Object instance of a class to that class instance, ”var as Type” is faster than “Type(var)” sometimes if the super class is not Sprite or its super classes.
- To convert an Object instance of a class as an interface, ”Type(var)” is faster than “var as Type”.
