“Type(var)” vs “var as Type”

April 23rd, 2010

Description:
I have done an experiment to test the performance of data type conversions in actionscript 3. Create a new flex 4 based application with the code below, then compile and run it:


CODE:

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<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
			   xmlns:s="library://ns.adobe.com/flex/spark"
			   xmlns:mx="library://ns.adobe.com/flex/mx"
			   minWidth="955" minHeight="600"
			   xmlns:controls="com.wds.framework.controls.*"
			   initialize="application1_initializeHandler(event)">
	<fx:Script>
		<![CDATA[
			import mx.containers.Canvas;
			import mx.core.Container;
			import mx.core.FlexSprite;
			import mx.core.IContainer;
			import mx.core.IUIComponent;
			import mx.core.UIComponent;
			import mx.events.FlexEvent;
			import mx.utils.ObjectProxy;
 
			protected function application1_initializeHandler(event:FlexEvent):void
			{
				var n:int = 1000000;
				var i:int = 0;
				var timer:int = 0;
				var obj:*;
 
				trace("--------------------------");
				////////////////////////////////////////////////////
				trace("Basic Types");
				trace("-----------");
				obj = {};
				trace("obj = {}");
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					Object(obj);
				}
				trace("Object(obj)",getTimer() - timer);
 
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					obj as Object;
				}
				trace("obj as Object",getTimer() - timer);
				trace();
 
				//////////////////////////
				obj = "str";
				trace("obj = \"str\"");
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					String(obj);
				}
				trace("String(obj)",getTimer() - timer);
 
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					obj as String;
				}
				trace("obj as String",getTimer() - timer);
				trace();
 
				//////////////////////////
				obj = 0.5;
				trace("obj = 0.5");
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					Number(obj);
				}
				trace("Number(obj)",getTimer() - timer);
 
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					obj as Number;
				}
				trace("obj as Number",getTimer() - timer);
				trace();
 
				//////////////////////////
				obj = -12;
				trace("obj = -12");
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					int(obj);
				}
				trace("int(obj)",getTimer() - timer);
 
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					obj as int;
				}
				trace("obj as int",getTimer() - timer);
				trace();
 
				//////////////////////////
				obj = 12;
				trace("obj = 12");
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					uint(obj);
				}
				trace("uint(obj)",getTimer() - timer);
 
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					obj as uint;
				}
				trace("obj as uint",getTimer() - timer);
				trace("-----------");
 
				////////////////////////////////////////////////////
				trace("Dynamic Classes");
				trace("-----------");
				obj = new Array();
				trace("obj = new Array()");
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					Array(obj);
				}
				trace("Array(obj)",getTimer() - timer);
 
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					obj as Array;
				}
				trace("obj as Array",getTimer() - timer);
				trace();
 
				//////////////////////////
				obj = new ObjectProxy();
				trace("obj = new ObjectProxy()");
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					ObjectProxy(obj);
				}
				trace("ObjectProxy(obj)",getTimer() - timer);
 
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					obj as ObjectProxy;
				}
				trace("obj as ObjectProxy",getTimer() - timer);
				trace();
 
				//////////////////////////
				obj = new MyDynamicClass();
				trace("obj = new MyDynamicClass()");
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					MyDynamicClass(obj);
				}
				trace("MyDynamicClass(obj)",getTimer() - timer);
 
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					obj as MyDynamicClass;
				}
				trace("obj as MyDynamicClass",getTimer() - timer);
				trace();
 
				//////////////////////////
				obj = new MyProxyClass();
				trace("obj = new MyProxyClass()");
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					MyProxyClass(obj);
				}
				trace("MyProxyClass(obj)",getTimer() - timer);
 
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					obj as MyProxyClass;
				}
				trace("obj as MyProxyClass",getTimer() - timer);
				trace("-----------");
				////////////////////////////////////////////////////
				trace("Typed Classes");
				trace("-----------");
				obj = new Canvas();
				trace("obj = new Canvas()");
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					Canvas(obj);
				}
				trace("Canvas(obj)",getTimer() - timer);
 
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					obj as Canvas;
				}
				trace("obj as Canvas",getTimer() - timer);
				trace();
 
				//////////////////////////
				obj = new Canvas();
				trace("obj = new Canvas()");
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					Container(obj);
				}
				trace("Container(obj)",getTimer() - timer);
 
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					obj as Container;
				}
				trace("obj as Container",getTimer() - timer);
				trace();
 
				//////////////////////////
				obj = new Canvas();
				trace("obj = new Canvas()");
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					UIComponent(obj);
				}
				trace("UIComponent(obj)",getTimer() - timer);
 
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					obj as UIComponent;
				}
				trace("obj as UIComponent",getTimer() - timer);
				trace();
 
				//////////////////////////
				obj = new Canvas();
				trace("obj = new Canvas()");
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					Sprite(obj);
				}
				trace("Sprite(obj)",getTimer() - timer);
 
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					obj as Sprite;
				}
				trace("obj as Sprite",getTimer() - timer);
				trace();
 
				//////////////////////////
				obj = new Canvas();
				trace("obj = new Canvas()");
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					DisplayObject(obj);
				}
				trace("DisplayObject(obj)",getTimer() - timer);
 
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					obj as DisplayObject;
				}
				trace("obj as DisplayObject",getTimer() - timer);
				trace();
 
				//////////////////////////
				obj = new Canvas();
				trace("obj = new Canvas()");
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					EventDispatcher(obj);
				}
				trace("EventDispatcher(obj)",getTimer() - timer);
 
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					obj as EventDispatcher;
				}
				trace("obj as EventDispatcher",getTimer() - timer);
				trace();
 
				//////////////////////////
				obj = new Canvas();
				trace("obj = new Canvas()");
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					Object(obj);
				}
				trace("Object(obj)",getTimer() - timer);
 
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					obj as Object;
				}
				trace("obj as Object",getTimer() - timer);
				trace();
 
				//////////////////////////
				obj = new Container();
				trace("obj = new Container()");
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					Container(obj);
				}
				trace("Container(obj)",getTimer() - timer);
 
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					obj as Container;
				}
				trace("obj as Container",getTimer() - timer);
				trace();
 
				//////////////////////////
				obj = new UIComponent();
				trace("obj = new UIComponent()");
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					UIComponent(obj);
				}
				trace("UIComponent(obj)",getTimer() - timer);
 
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					obj as UIComponent;
				}
				trace("obj as UIComponent",getTimer() - timer);
				trace();
 
				//////////////////////////
				obj = new FlexSprite();
				trace("obj = new FlexSprite()");
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					FlexSprite(obj);
				}
				trace("FlexSprite(obj)",getTimer() - timer);
 
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					obj as FlexSprite;
				}
				trace("obj as FlexSprite",getTimer() - timer);
				trace();
 
				//////////////////////////
				obj = new Sprite();
				trace("obj = new Sprite()");
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					Sprite(obj);
				}
				trace("Sprite(obj)",getTimer() - timer);
 
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					obj as Sprite;
				}
				trace("obj as Sprite",getTimer() - timer);
				trace("-----------");
 
				////////////////////////////////////////////////////
				trace("Interfaces");
				trace("-----------");
				//////////////////////////
				obj = new Canvas();
				trace("obj = new Canvas()");
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					IContainer(obj);
				}
				trace("IContainer(obj)",getTimer() - timer);				
 
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					obj as IContainer;
				}
				trace("obj as IContainer",getTimer() - timer);
				trace();
 
				//////////////////////////
				obj = new Canvas();
				trace("obj = new Canvas()");
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					IUIComponent(obj);
				}
				trace("IUIComponent(obj)",getTimer() - timer);				
 
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					obj as IUIComponent;
				}
				trace("obj as IUIComponent",getTimer() - timer);
				trace();
 
				//////////////////////////
				obj = new Canvas();
				trace("obj = new Canvas()");
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					IEventDispatcher(obj);
				}
				trace("IEventDispatcher(obj)",getTimer() - timer);				
 
				timer = getTimer();
				for(i = 0;i < n;i++)
				{
					obj as IEventDispatcher;
				}
				trace("obj as IEventDispatcher",getTimer() - timer);
				trace();
			}
 
		]]>
	</fx:Script>
</s:Application>

RESULTS:

--------------------------
Basic Types
-----------
obj = {}
Object(obj) 150
obj as Object 109

obj = "str"
String(obj) 110
obj as String 110

obj = 0.5
Number(obj) 65
obj as Number 107

obj = -12
int(obj) 67
obj as int 110

obj = 12
uint(obj) 67
obj as uint 108
-----------
Dynamic Classes
-----------
obj = new Array()
Array(obj) 1563
obj as Array 113

obj = new ObjectProxy()
ObjectProxy(obj) 126
obj as ObjectProxy 134

obj = new MyDynamicClass()
MyDynamicClass(obj) 128
obj as MyDynamicClass 138

obj = new MyProxyClass()
MyProxyClass(obj) 133
obj as MyProxyClass 135
-----------
Typed Classes
-----------
obj = new Canvas()
Canvas(obj) 131
obj as Canvas 132

obj = new Canvas()
Container(obj) 136
obj as Container 144

obj = new Canvas()
UIComponent(obj) 141
obj as UIComponent 148

obj = new Canvas()
Sprite(obj) 176
obj as Sprite 124

obj = new Canvas()
DisplayObject(obj) 167
obj as DisplayObject 122

obj = new Canvas()
EventDispatcher(obj) 170
obj as EventDispatcher 125

obj = new Canvas()
Object(obj) 150
obj as Object 108

obj = new Container()
Container(obj) 132
obj as Container 138

obj = new UIComponent()
UIComponent(obj) 134
obj as UIComponent 138

obj = new FlexSprite()
FlexSprite(obj) 133
obj as FlexSprite 134

obj = new Sprite()
Sprite(obj) 170
obj as Sprite 120
-----------
Interfaces
-----------
obj = new Canvas()
IContainer(obj) 136
obj as IContainer 147

obj = new Canvas()
IUIComponent(obj) 139
obj as IUIComponent 148

obj = new Canvas()
IEventDispatcher(obj) 120
obj as IEventDispatcher 121

Conclusion

  • To convert an Object instance to String, uint, int or Number, “Type(var)” is faster than “var as Type”
  • To convert an Object  instance to Array,  ”Type(var)” is much slower than “var as Type”, you can receive a warning “Array(x) behaves the same as new Array(x). To cast a value to type Array use the expression x as Array instead of Array(x)” with Flash Builder 4.
  • To convert an Object  instance of a sub-class to its super class, “var as Type” is faster than “Type(var)” if the super class is not Sprite or its super classes.
  • To convert an Object instance of a class to that class instance, ”var as Type” is faster than “Type(var)” sometimes if the super class is not Sprite or its super classes.
  • To convert an Object instance of a class as an interface, ”Type(var)” is faster than “var as Type”.

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